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Game of Life Gen 0
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Canvas Layers


🧬 Cellular Automata

Interactive cellular automata running on a 49KB WebAssembly module, compiled from Rust with wasm-pack.

Performance: 3200x1800 grid @ 400ms/generation
Memory: Double-buffered with efficient boundary handling
Binary Size: 49KB optimized WASM

šŸŽ® Controls

Click background: Inject patterns (Glider, Pulsar, Gosper Gun)

Triple-click: Force rule change

Shift + C: Manual rule cycling

Slow (0.5 FPS) šŸ”„ SILKY SMOOTH (60 FPS) šŸ”„

šŸ“ Available Rules

Raymond Walker

Principal Engineer | Platform, Architecture, AI, DevEx

Raymond Walker